Server (threading)#

Creating a server#

websockets.sync.server.serve(handler, host=None, port=None, *, sock=None, ssl_context=None, origins=None, extensions=None, subprotocols=None, select_subprotocol=None, process_request=None, process_response=None, server_header='Python/x.y.z websockets/X.Y', compression='deflate', open_timeout=10, close_timeout=10, max_size=2**20, logger=None, create_connection=None)[source]#

Create a WebSocket server listening on host and port.

Whenever a client connects, the server creates a ServerConnection, performs the opening handshake, and delegates to the handler.

The handler receives a ServerConnection instance, which you can use to send and receive messages.

Once the handler completes, either normally or with an exception, the server performs the closing handshake and closes the connection.

WebSocketServer mirrors the API of BaseServer. Treat it as a context manager to ensure that it will be closed and call the serve_forever() method to serve requests:

def handler(websocket):
    ...

with websockets.sync.server.serve(handler, ...) as server:
    server.serve_forever()
Parameters:
  • handler (Callable[[ServerConnection], None]) – Connection handler. It receives the WebSocket connection, which is a ServerConnection, in argument.

  • host (str | None) – Network interfaces the server binds to. See create_server() for details.

  • port (int | None) – TCP port the server listens on. See create_server() for details.

  • sock (socket | None) – Preexisting TCP socket. sock replaces host and port. You may call socket.create_server() to create a suitable TCP socket.

  • ssl_context (SSLContext | None) – Configuration for enabling TLS on the connection.

  • origins (Sequence[Origin | None] | None) – Acceptable values of the Origin header, for defending against Cross-Site WebSocket Hijacking attacks. Include None in the list if the lack of an origin is acceptable.

  • extensions (Sequence[ServerExtensionFactory] | None) – List of supported extensions, in order in which they should be negotiated and run.

  • subprotocols (Sequence[Subprotocol] | None) – List of supported subprotocols, in order of decreasing preference.

  • select_subprotocol (Callable[[ServerConnection, Sequence[Subprotocol]], Subprotocol | None] | None) – Callback for selecting a subprotocol among those supported by the client and the server. It receives a ServerConnection (not a ServerProtocol!) instance and a list of subprotocols offered by the client. Other than the first argument, it has the same behavior as the ServerProtocol.select_subprotocol method.

  • process_request (Callable[[ServerConnection, Request], Response | None] | None) – Intercept the request during the opening handshake. Return an HTTP response to force the response or None to continue normally. When you force an HTTP 101 Continue response, the handshake is successful. Else, the connection is aborted.

  • process_response (Callable[[ServerConnection, Request, Response], Response | None] | None) – Intercept the response during the opening handshake. Return an HTTP response to force the response or None to continue normally. When you force an HTTP 101 Continue response, the handshake is successful. Else, the connection is aborted.

  • server_header (str | None) – Value of the Server response header. It defaults to "Python/x.y.z websockets/X.Y". Setting it to None removes the header.

  • compression (str | None) – The “permessage-deflate” extension is enabled by default. Set compression to None to disable it. See the compression guide for details.

  • open_timeout (float | None) – Timeout for opening connections in seconds. None disables the timeout.

  • close_timeout (float | None) – Timeout for closing connections in seconds. None disables the timeout.

  • max_size (int | None) – Maximum size of incoming messages in bytes. None disables the limit.

  • logger (Logger | LoggerAdapter | None) – Logger for this server. It defaults to logging.getLogger("websockets.server"). See the logging guide for details.

  • create_connection (Type[ServerConnection] | None) – Factory for the ServerConnection managing the connection. Set it to a wrapper or a subclass to customize connection handling.

websockets.sync.server.unix_serve(handler, path=None, *, sock=None, ssl_context=None, origins=None, extensions=None, subprotocols=None, select_subprotocol=None, process_request=None, process_response=None, server_header='Python/x.y.z websockets/X.Y', compression='deflate', open_timeout=10, close_timeout=10, max_size=2**20, logger=None, create_connection=None)[source]#

Create a WebSocket server listening on a Unix socket.

This function is identical to serve(), except the host and port arguments are replaced by path. It’s only available on Unix.

It’s useful for deploying a server behind a reverse proxy such as nginx.

Parameters:

Running a server#

class websockets.sync.server.WebSocketServer(socket, handler, logger=None)[source]#

WebSocket server returned by serve().

This class mirrors the API of BaseServer, notably the serve_forever() and shutdown() methods, as well as the context manager protocol.

Parameters:
  • socket (socket.socket) – Server socket listening for new connections.

  • handler (Callable[[socket.socket, Any], None]) – Handler for one connection. Receives the socket and address returned by accept().

  • logger (Optional[LoggerLike]) – Logger for this server.

serve_forever()[source]#

See socketserver.BaseServer.serve_forever().

This method doesn’t return. Calling shutdown() from another thread stops the server.

Typical use:

with serve(...) as server:
    server.serve_forever()
shutdown()[source]#

See socketserver.BaseServer.shutdown().

fileno()[source]#

See socketserver.BaseServer.fileno().

Using a connection#

class websockets.sync.server.ServerConnection(socket, protocol, *, close_timeout=10)[source]#

Threaded implementation of a WebSocket server connection.

ServerConnection provides recv() and send() methods for receiving and sending messages.

It supports iteration to receive messages:

for message in websocket:
    process(message)

The iterator exits normally when the connection is closed with close code 1000 (OK) or 1001 (going away) or without a close code. It raises a ConnectionClosedError when the connection is closed with any other code.

Parameters:
  • socket (socket.socket) – Socket connected to a WebSocket client.

  • protocol (ServerProtocol) – Sans-I/O connection.

  • close_timeout (Optional[float]) – Timeout for closing the connection in seconds.

for ... in __iter__()[source]#

Iterate on incoming messages.

The iterator calls recv() and yields messages in an infinite loop.

It exits when the connection is closed normally. It raises a ConnectionClosedError exception after a protocol error or a network failure.

recv(timeout=None)[source]#

Receive the next message.

When the connection is closed, recv() raises ConnectionClosed. Specifically, it raises ConnectionClosedOK after a normal closure and ConnectionClosedError after a protocol error or a network failure. This is how you detect the end of the message stream.

If timeout is None, block until a message is received. If timeout is set and no message is received within timeout seconds, raise TimeoutError. Set timeout to 0 to check if a message was already received.

If the message is fragmented, wait until all fragments are received, reassemble them, and return the whole message.

Returns:

A string (str) for a Text frame or a bytestring (bytes) for a Binary frame.

Raises:
Return type:

str | bytes

for ... in recv_streaming()[source]#

Receive the next message frame by frame.

If the message is fragmented, yield each fragment as it is received. The iterator must be fully consumed, or else the connection will become unusable.

recv_streaming() raises the same exceptions as recv().

Returns:

An iterator of strings (str) for a Text frame or bytestrings (bytes) for a Binary frame.

Raises:
Return type:

Iterator[str | bytes]

send(message)[source]#

Send a message.

A string (str) is sent as a Text frame. A bytestring or bytes-like object (bytes, bytearray, or memoryview) is sent as a Binary frame.

send() also accepts an iterable of strings, bytestrings, or bytes-like objects to enable fragmentation. Each item is treated as a message fragment and sent in its own frame. All items must be of the same type, or else send() will raise a TypeError and the connection will be closed.

send() rejects dict-like objects because this is often an error. (If you really want to send the keys of a dict-like object as fragments, call its keys() method and pass the result to send().)

When the connection is closed, send() raises ConnectionClosed. Specifically, it raises ConnectionClosedOK after a normal connection closure and ConnectionClosedError after a protocol error or a network failure.

Parameters:

message (str | bytes | Iterable[str | bytes]) – Message to send.

Raises:
close(code=CloseCode.NORMAL_CLOSURE, reason='')[source]#

Perform the closing handshake.

close() waits for the other end to complete the handshake, for the TCP connection to terminate, and for all incoming messages to be read with recv().

close() is idempotent: it doesn’t do anything once the connection is closed.

Parameters:
  • code (int) – WebSocket close code.

  • reason (str) – WebSocket close reason.

ping(data=None)[source]#

Send a Ping.

A ping may serve as a keepalive or as a check that the remote endpoint received all messages up to this point

Parameters:

data (str | bytes | None) – Payload of the ping. A str will be encoded to UTF-8. If data is None, the payload is four random bytes.

Returns:

An event that will be set when the corresponding pong is received. You can ignore it if you don’t intend to wait.

pong_event = ws.ping()
pong_event.wait()  # only if you want to wait for the pong

Raises:
  • ConnectionClosed – When the connection is closed.

  • RuntimeError – If another ping was sent with the same data and the corresponding pong wasn’t received yet.

Return type:

Event

pong(data=b'')[source]#

Send a Pong.

An unsolicited pong may serve as a unidirectional heartbeat.

Parameters:

data (str | bytes) – Payload of the pong. A str will be encoded to UTF-8.

Raises:

ConnectionClosed – When the connection is closed.

WebSocket connection objects also provide these attributes:

id: uuid.UUID#

Unique identifier of the connection. Useful in logs.

logger: LoggerLike#

Logger for this connection.

property local_address: Any#

Local address of the connection.

For IPv4 connections, this is a (host, port) tuple.

The format of the address depends on the address family. See getsockname().

property remote_address: Any#

Remote address of the connection.

For IPv4 connections, this is a (host, port) tuple.

The format of the address depends on the address family. See getpeername().

The following attributes are available after the opening handshake, once the WebSocket connection is open:

request: Request | None#

Opening handshake request.

response: Response | None#

Opening handshake response.

property subprotocol: Subprotocol | None#

Subprotocol negotiated during the opening handshake.

None if no subprotocol was negotiated.